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Resident Evil Walkthrough
Chris Walkthrough
CHRIS


Go to hallway and see zombie.


Run back out to Main Entrance and pick up Jill�s Berreta get Ink Ribbon
from typewriter.



Go back to through to first zombie and get 2 Clips from dead body (Kenneth�s).



Go back to Main Entrance.



Go to Blue double door and move stairs to get 1st Floor Map, move chest

and get and Ink Ribbon in small room. Beware of Zombie



Main Entrance and go up stairs and to the right at the first tier, go to

door a t the far end (above blue door) get small key. Down hall to examine

Forest on the terrace and get clip. Quickly leave to avoid Crows.



Back out to opposite side of upper level (above Dining Room) Kill Zombies

and push statue over the edge.



Get Blue Jewel from Statur rubleDining Room below.



Back up to above dining room and through far door on opposite side of

where you entered.



3 Zombies must be taken out and then down stairs.



Zombies are easily avioded by running here so conserve ammo and got to

first room behind stairs and meet Rebbeca -get Sword Key on bed - store

Knife, Small Key - get Clips - Save -



Leave without Rebecca and contiue to end of hall and through door

avoiding Zombies.



Immediately turn to the left an run to end of hallway - Make sure to have

at least 30 round and shoot away at oncoming Zombies.



Next got to smallTiger Room in short hallway and use Blue Jewel to get

Wind Crest



Go across to small bedroom to get Clip, examine desk and kill surprise

Zombie. Get Keeper�s Diary- Shells, leave if you only have one slot

remaining.



Go through door at the end of the hall and proceed to left (up) and enter

Bar Room, (next to double doors.)



Move to around piano and push case away from bookshelf - get Music Notes

and use them at piano -Rebecca shows up to practice let her do that - got

to Dining Room



Get EMBLEM from above fireplace in Dining Room, go save in main hall and

return to piano room where secret door should open *You should have at

least one open inventory slot.*



Go into Secret Room and take Gold Emblem. Replace it with Emblem.



Go to Dining Room and place Gold Emblem above fireplace and get Shield Key

from behind clock.



Go to Main entrance and through the Double blue doors. Go to door on other

side and unlock it. Sword Key should now be discarded.



Through door and run like the dickens to avoid Dogs and reach door way.



Go back to dog hallway and take out dog. Move chest and get Clip.



Bacck to winding hall. Get green herb and unlock door next to where you

entered but do not enter. Proceed doown hallway go into door at corner

turn (Bathroom).



Drain tub and get small key. Leave.



Move to the end to long, winding hallway. Through the double doors. Get

ready for two Zombies.



Go to end of hallway and to door on the left (Crow Gallery).



Inspect the pictures and hit the switches in order from youngest to oldesy.

Newborn, Infant, Lively Boy, Young Man, Middle-Aged Man, Tired Old Man,

and then Picture at End. Get Star Crest. Leave.



Go into Grey Door in middle of hall and get ready to fire at Zombie. Get

Green Herb. Go into Storeroom. Get other crest if necessary and save.



Out to Back Hall. End of Hall on the right is a door that leads to out

side passage. Get ready for a Dog.



Place Wind and Star Crests at end of passge.



You now should get the Chemicals (in Storeroom) and proceed to area where

to Tiger Room is located. At the very end of the L-shaped hallway is the

Green House.



Use Chemicals in pump to kill off plant. Got to the area behind the plant

to get the ARMOR KEY. Use Herb if required. ***Remember this room if you

are hurtin�.***



Leave to Green House and go through the next door with three

zombies(maybe). Go to the door immediately on the right.



Get Broken Shotgun, Clip, and use Small Key to unlock desk to get Shells.

*You may have to do inventory adjustment in Rebecca Room.*



Now proceed back to the Winding Hallway with the Bathroom. Enter room that

is opposite the double doors and go through to Living Room ***You should

have Broken Shotgun and one available inventory slot.***



Replace Shotgun with Broken Shotgun. You are now a killing machine!



Proceed to Main Entrance and enter door next to blue double doors. There

is a Zombie inside just around the corner. Get Shells using Small Key.

Proceed down hallway to Mirror Room. Zombie is slow so avoid him if you

can. Get Ink Ribbon and Herb if necessary.



Make you way upstairs. Go to the right at the first tier and into first

door at top. Get ready for 2 Zombies in u-Shaped Hall.



Go into double green doors. Carefully move statues over the circle grates

on the floor. Hit switch to open the show case. Get the Sun Crest.



Go to end of U-Shaped Hall and into Small Library and get Botany Book to

file. Out opposite door. Get ready for two zombies and one waiting at far

end of hallway.



Go into door in the middle of the hallway and have shotgun ready for Zombie.



Go to Small Office on your left (top). Examine insect display and hit

switch to drain aquarium. Push auarium to the right and them move cabinet

toward it. Get Shells. Get Researcher�s Will on the desk.



Go to Bedroom on opposite end of Antler Room. Lighter is found here. Take

it. There are also Shells and Red herb. Leave Antler rooms.



Move to end of hall and into Blue door. Use the Lighter on firplace to

reveal Map of 2nd floor. Leave and go to down the stairs and to Storeroom.



Load up on Shells and make sure your life is replenished.



Make you way back upstairs to the U-Shaped hallway and into door that you

haven�t entered. (Make sure to have the lighter)



Move down the hallway and examine Richard - get Clip. Now go through next

door and get ready for a Zombie.



Move upstairs and unlock door. Shield Key should be discarded. DO NOT

enter. Back down stairs and down narrow hallway.



In this room use the Lighter on the candles to reveal secret room behind

case. Move case and get Shells in small room. Clip is also found in main

room.



Now proceed back to short staircase and enter unlocked door. By exploring

you will encounter a snake so let him have it. Blast away and it will

retreat. Examine the hole where it came and went to get final Moon Crest.

Shells are also in Attic. Proceed out - you will soon collapse from

poisoning and awake in the Rebecca Room.



Get Two Crests and move to outside passage and place in final spots in

Outside Passage. You should store everything but guns and ammo now.



Through the now open door and push stairs to shelf. Climb up and get

Square Crank. There�s a small key on the one of the barrels.



Move through double doors and be ready for three dogs. There is a Map of

Garden on the wall next to useless elevator. Go through gate at other end

of Courtyard.



Move around pool and use crank on square hole. Water will drain and reveal

passage. Go across passage and run crazy for the elevator or the snakes

will poison you.



Down the elevator and prepare for DOGS. Move through gates and look out

for three more Dogs. Proceed to Guard House.



Push Statue down the hall and cover hole. Save Room is first door on

right. Store the Square Crank.



Go into door across from Save Room and look out for 2 Zombies. Go into

first door and drain the tub. Get Control Room Key from tub. Explore the

bedroom to get Red Book and Small Key and Shells.



Store Red Book and then got to door in area where you moved statue. Move

down hallway and go into first door you come to.



Move down passage to left by wasps� nest and grab Dormitory Key 002. Run

and leave room. Continue down hall to Room 002. Discard key 002. There is

herb hidden behind Statue. Enter Room 002.



Inside first door(bathroom) will be a Zombie and a Clip. Leave clip. You

will be back. Proceed back into other room and get Dorm Map, Plant 42

Report, Leave Shells.



Push cabinets to reveal ladder down. Go down to Lower Passage.



Push the three boxes into water to create a walkway. The first box will

have to be pushed backwards, at first, to get it away from the wall. Go

through double doors at the end.



Run, Run, Run! Look out for the big fish! Move around to other side of

room and into Control Room. Discard Control Room Key! Flip the Lever to

drain rooms. Hit button next to door to open Weapon Storeroom next door.

Go to room next door.



Get the dormitory Key 003. Two Clips and Two boxes of Shells are here, but

be sure to save one slot for a Small Key that is found in corner of room

directly across from the one you are in. Go get the Small Key.



Load up on all that you can carry and head back up the ladder. Take a look

at the sharks doin� the ole� crappy flop. Be sure to collect ammo that you

left in Room 002.



Move back to Main Guard House Hall and enter Double Red doors. Have plenty

of Shotgun Shells to take on the two Giant Spiders. You will most likely

be poisoned and there is Blue Herb near the entrance to the Guard House.

Get Ribbon, Clip, and take a look a the pool table.



Get Red Book from Save Room and stock up the ammo for a big fight.

Navigate back to the Room with the Wasps� Hive and enter Door 003. Discard

Key 003.



Enter bathroom and kill Zombie. Get Clip from the floor. Back into

bedroom. Get Ink Ribbon from desk using Small Key. (It may be wise to save

now if you haven�t for a while.) Go to book case and replace V-Jolt Report

with Red Book.



The other cabinet will move to reveal a door. Go in the door and be

prepared to meet Plant 42. Stay to the side and run to avoid the falling

acid. A trail of white will tip you off to when it will drop. You�ll

probably only get one or two shots off before you�ll have to move. Get

Helmet Key from fireplace.



Move out and encounter Wesker, load up the ammo and head back to the mansion.



Once you enter the mansion again you�ll be introduced to the Hunters. Take

the first one out and enter first door on the right using Helmet Key.



Go to the desk and turn on the light using switch. Get the Magnum Rounds

on the Desk, Leave the DOOM Book for later if you don�t have the space.



Go to Grey Door that leads to the Storeroom. Look out for the Hunter. Read

the note behind the stairwell and enter Storeroom. Store the Magnum

Rounds.



Proceed back to hallway where first hunter was encountered and go through

double doors. Slowly move down the hallway and you�ll encounter another

Hunter. Take �em down! Continue to end of hallway and through wood door.



The next hallway has two spiders in it but they can be avoided by running

to the entire hall. Make your way to the main entrance and go upstairs.



Now go to the room above the Dining Room where you�ll be greeted by a

couple Hunters. To conserve ammo take out the first one you see quickly

and run that direction to avoid the other. Proceed to the far door and get

ready for more of the same.



After disposing of the tough Hunters, move around staircase and enter

first door on the left. Pick up Orders and Shells, leave the Magnum Rounds

if it is the last slot. Hit switch next to door and look at the head above

the fireplace. Push the stair in front and climb to get Red Jewel. Leave.



Head down the stairs and lend Rebbeca a helping gun. Go to Rebecca Room

and do use the Ink Ribbon.



Go to the end of the hall and toward the Tiger Statue Room. Two Nasty

Hunters await you in this hall. Use the Red Jewel at the Tiger Room to get

Colt Python. (Remember that there may be Health Herb in the Greenhouse.)



Move back the way you came and make you way back to the Storeroom (near

outside passage). Grab the Colt and head upstairs. You should see a Hunter

in the hallway. Let �em have it.



Proceed to the end of the long hallway and into room with fireplace Two

Zombies should be there. Save Ammo and go to next door .Unlock the door .The

Helmet Key is now useless. GET READY!



The Snake Room is activated by touching the piano in the corner. It�s will

take numerous rounds to kill this nasty reptile, so have plenty of health

and ammo. One you have taken care of the Snake, make sure you have the

Shotgun before you drop into the hole.



Once you�re down move to the gravestone and hit the switch to activate

trap door. Go down the ladder. There will be 2 Zombies in this area, the

first is around the corner guarding a box of Shells. Get the Shells and

proceed to the far door.



Two Zombies are feasting on another and behind them is 2 Green Herbs.

Move toward them and don�t attack until they stand. (Take them on only if

you�re in dire need of health.) Move down to door that will take you into

Kitchen.



In the Kitchen you�ll find a Small Key on the counter. There�s a dying

Zombie lying near an elevator to the right of where you entered. It is

probably the best to let him grab you ankle if you�ve got health to spare.

The head stomp will save many rounds. Proceed up the Elevator.



When you get to the top a Zombie will be right there. Take him out and

proceed in that direction if you�re low on ammo. Go into closet that is

directly ahead.

Two boxes of Shells and a Battery are here. Leave the Battery, but remember

to save a slot for it.



Leave closet and quickly run back toward Elevator and look for a Zombie

end of the hall directly ahead. There�s also Green Herb it a small nook.

Go into Blue double doors and get ready to shoot.



Once you�ve taken care of first Zombie there is a desk in the corner to

the right. Use the Small Key and get the Magnum Rounds. Move to door in

opposite corner and beware of the Zombie that�s behind the bookcases.

You�ll find a Scrapbook to file. Move through door and move straight

ahead.



Moving straight ahead will run you into a statue. Push it just enough to

get around it and then go to statue with Red Switch. Hit the Switch and it

will light a small area. Push the statue over to lit area and Secret

Office will open. Get the MO Disk. Leave.



Move to the other side of the room and push bookcase to the top of the

screen, (away from blue doors.) Enter the Secret Observatory and get Ink

Ribbon and Clip if you have the space. Look out window. Return to Closet

to get Battery.



If you need the health and have some ammo to spare, continue down hall

past the Closet. There�s a Zombie right next to the closet door and

another when you continue into the next door where there is also Green and

Blue Herb. There are also 2 Zombies feeding down at the end of the passage

and a door that cannot be unlocked.



Move back to Elevator and return down to Kitchen. Move to door and

stairwell at the opposite end of the Kitchen. You be presented with a

cut-scene and fresh Zombie to kill. Move to F1 via stairs.



Move around elevator and unlock double doors. You�ll enter a familiar

hallway and greeted by two hunters. Take �em on if you dare or get out

quick! Proceed to back Storeroom.



In the Storeroom consolidate inventory and be sure to have the Doom Book 1

stored. Take Square Crank, Battery, and any guns with Bullets. Proceed to

Outside Passage.



In the Outside Passage there is a Hunter in the middle of your path. If

you�re bold, take him out. With some quick movements it can be avoided.



Move through the Courtyard and across waterpath, past snakes, down

elevator to Lower Courtyard. Use Battery on the elevator and go up. Move

back to large pool and Square Crank panel. Use the Square Crank to stop

the water. It may be a good idea to go back and store the Crank because

you�ll no longer need it.



Move back down to Lower Courtyard and down ladder that was behind

Waterfall. You should have Shotgun and other loaded guns. An Ink Ribbon

would be useful, but only if it has one use left.



A Typewriter is directly ahead and around corner. Save if you have less

than two slots open. Otherwise go into door directly at the bottom of the

ladder.



There is a Flame-thrower on the wall. (We left it alone, but it can be

useful.) Proceed to the left and through the door.



In this large room there is F-Aid Spray and a box of Shells on the far

side. Get those and move toward passage to Enricho Door.



Go to the end of the hall and see Enricho cut-scene. What did he mean by

double-crosser? Enricho has a Clip but save room if it will fill last

slot.



Move back to out and you�ll immediately be attacked by two Hunters. Take

these two down!. There is also a Crank ahead. Use F-Aid Spray if

necessary. Move out and be ready for two more Hunters in this next area.



Move out either door and yet another Hunter will await. Replace

Flamethrower (if necessary) and exit area. Move down to area next to

type-writer.



Use Hex Crank on panel and move through door. Make sure to have one open slot.



Get Flamethrower and run down to trigger rock. Duck out at entrance. Now

move to area where rock rolled and look for a Hunter there. It is possible

to get more Flamethrower Fuel ant the opposite end of passage, but it also

triggers another Hunter. Proceed through double doors and Giant Spider.



Run around Spider and use small blast to kill him. Four or five rounds

with the Colt should do the trick. Leave and reenter to dispose of Small

Spiders. Use Flamethrower or Combat Knife on Web Door. Go out an to the

rom to the left.



In this save room there is Blue Herb, F-Aid Spray, and Ink Ribbon. Use the

Blue Herb first if you�re poisoned and then the F-Aid Spray. Save and take

Hex Crank and Flamethrower with you.



Move out and to opposite end of hall, you�ll need to run because of snakes

on the ceiling. Replace Flamethrower to open door and go.



Move to the left (up) and down passage. Use Hex Crank three times (x3) on

crank panel to access small passage. Run down and trigger boulder and duck

into small passage. There is a Map and MO Disk in area where boulder was.



Move into secret room and move Statue down wall to line up with

highlighted area. Use Hex Crank two times (x2) on panel to move statue

away. Push statue to highlighted trigger and grab Doom Book 2.



Return to Store Room and stash Crank and pick up Doom Book 1. Have at

least three slots. Proceed back to other end of passage and through door.



Move to the left (down) and go up elevator to Fountain Area. Check both of

the Doom Books through the inventory menu. Turn the books� and use the

action button to inspect all sides. The books will eventually open to

reveal an Eagle and a Wolf Medal. Use thes on the appropriate ends of the

Founmtain to reveal stairs. Before you go down acquire an the Blue and

Green Herbs. Mix Green-Blue if necessary.



Go down Fountain Passage via stairs and elevator. Once down, move around

corner and down ladder.



There will be a Storage Box here so grab the pistol, and any other useful

weapons with ammo. Procced through door and be ready for 3 Zombies. If You

have limited ammo run directly around to stairs and down. Otherwise take

the them out and get MO Disk from Desk in nook next to double doors.

There�s also Green Herb in this passage. Down.



Go directly through double door at the bottom of the stairs and then

through the first door after that. Hit Red Switch to turn on lights. Get

Researcher�s Letter, read to get Login and Passwords. Push bookshelf away

and use blue switch to dicypher code words on painting. Clip is in box

next to sink. Green Herb is also here. JOHN ADA MOLE. Leave.



Move back out double doors and run straight ahead to door and into Small

Lab. Use Computer and Passwords to unlock B2 and B3 Doors. Get Slides from

floor. Move out and back up stairs.



At the top of the stairs move striaght ahead to doulbe doors. Enter

Conference Room



Use Slides on Projector, acquire Security System File, and open panel and

hit switch to activate secret panel. Get the Lab Key. Return down.



Run to door at opposite corner of stairs. Avoiding or taking on the slow

but deadly naked Zombies. Use Lab Key on Lab Door that is marked with red

emblem. Lab Key is now discarded.



A Zombie will be directly ahead. There is also one around each corner. Go

directly ahead to Save/Storeroom. There is an Ink Ribbon, Magnum Rounds,

and Herb in this room. Save and take Shotgun and Magnum and One (1) MO

Disk with you. Leave and go back to Operating Room.



Get Shells and Red Herb. Move boxes and stairs to get to air duct. Go

through and enter the Morgue. Use MO disk to get Passcode 2, get Magnum

Rounds from shelf. Exit and be ready to blast if you haven�t killed all

the Zombies. Go back to save room and load up on herbs for next mission.



Power Maze - Bring MO Disk/Health(s) -

Review the area map and look for the doors - Run to terminal in corner

opposite the door to activate power panel. Go to far door to enter next

maze. Get Pass Code 03 from terminal that is straight ahead. Run through

avoiding the ceiling hunters to main generator room. Activate the terminal

on the left side. Run out. There are Two hunters in first room and three

in second.



Now with MO Disk and some weaponry, head back toward the stairs and go

through double doors and through door midway down the passgae. 4 Zombies

await.



It is possible to get more than one Zombie with the Shotgun at close

range, (three is our record.) Get Fax File from wall and use MO Disk on

output machine to get Pass Code 1. Leave and go to end of hall.



Use passcode machine to enter codes and prceed to cell to be reunited with

Jill. The door is locked so return toward Save/Storeroom and move to

Tyrant Elevator that is at the end of the hall. Rebecca should join you.

*You should have at least six rounds of Magnum/ Shotgun or at least 15 or

more Berretta.*



Up and encounter Wesker�s evil plan and he�ll introduce you to the Tyrant.

Take him on and then use the computer terminal to unlock the door. Go out

and down elevator.



Now make your way back to Jill�s cell and free her. Look out for the

Ceiling Hunters!



Move upstairs and Zombies are everywhere! Run past those slow guys and to

the ladder. Make sure to have at least one open slot.



Up ladder and through Emergency Door that is right next to you.



Down the passage and get the Battery. Use it on the elevator. Up.



Get flare from box right next to elevator - Use it in middle of Heliport.

Await the return of Tyrant. Aviod him until Brad drops Rocket Launcer.

KaBoom!!

















 
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